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Magik Book of Chosen Words

Battle Mage Spells
Spell
MA Level
Spell PO
Type I Description
Enchantment
Flame
01
1d55
Fire I Single
x0
Splash
01
1d55
Water I Single
x0
Bolt
01
1d55
Lighting I Single
x0
Gust
01
1d55
Air I Single
x0
Boulder
01
1d55
Earth I Single
x0
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Burn
02
1d70
Fire I Single
x2
Nuclerc
02
1d70
Lighting I Single
x2
Wisp
02
1d70
Air I Single
x2
Crush
02
1d70
Earth I Single
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Eythol
03
1d75
Lighting I Single
x3
Loypid
03
1d75
Earth I Single
x3
Icicle
03
1d75
Ice I Single
x3
Goligily
03
1d75
Spirit I Single
x3
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Magma
04
1d80
Fire I Multi
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Acid Rain
04
1d80
Water I Multi
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Lunar Flare
04
1d80
Star I Multi
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Poison
04
1d20 I 10^
Poison I Single [] roll a 1d20 after MA and achieve a 10 or higher then the target losses 10 hp a round, this may be done again to the same target []

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Burst
05
1d85
Fire I Single
x4
Wave
05
1d85
Water I Single
x4
Crytosin
05
1d85
Spirit I Single
x4
Shadow
05
1d85
Dark I Single
x4
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Blast
06
1d90
Fire I Single
x5
Whirlwind
06
1d90
Air I Single
x5
Star Shot
06
1d90
Star I Single
x5
Absorb
06
1d100
Status I Single []Absorbs HP of uncalculated damage[]
x5

Blind
06
1d20 I 15^
 Status I Single [] After MA initial, roll a 1d20 achieve a 15 or higher, and target of spell must achieve a 1d20 ,10 or higher to successfully attack targets[]

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Flaming Beam
07
1d100
Fire I Multi
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Thorn
07
1d100
Earth I Multi
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Lighting Crash
07
1d100
Lighting I Single
x6
Glyogen
07
1d100
Spirit I Single
x6
Shade
07
1d100
Dark I Single
x6
Enajii
07
1d100
Energy I Single
x6
Arch Battle Mage Spells
Spell
MA Level
Spell PO
Type I Description
Enchantment
Blaze
08
1d150
Fire I Single
x7
Lunatack
08
1d150
Star I Single
x7
Starlight
08
1d150
Star I Multi
-----
Void
08
1d150
Dark I Multi
-----

Bio

08

1d20 I 15^
 Poison I Single [] after MA initial roll a 1d20 and achieve a 15 or higher the poison is a set rate of 250 hp loss every round to target []

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Flare
09
1d200
Fire I Multi
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Tsunami
09
1d200
Water I Multi
-----
Thero
09
1d200
Air I Single
x8
Diamond Saw
09
1d200
Ice I Multi
-----
Blood Grail
09
1d200
Dark I Multi
-----

Reaper

09

1d20 I 15^
 Death I Single [] after MA initial roll a 1d20 and achieve a 15 or higher and the target will die instantly []

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Nuke
10
1d300
Fire I Multi
-----
Typhoon
10
1d300
Water I Multi
-----
Blitzkreg
10
1d300
Lighting I Multi
-----
Tornado
10
1d300
Air I Multi
-----
Ripper Spike
10
1d300
Earth I Multi
-----
Hail Storm
10
1d300
Ice I Multi
-----
Star Lare
10
1d300
Star I Multi
-----
Cross Flare
10
1d300
Spirit I Multi
-----
Forsaken
10
1d300
Dark I Multi
-----
Xfer
10
1d300
Energy I Single
x10


Cleric Spells
Spell
MA Level
Spell PO
Type I Description
Enchantment
Heal
01
2d60
Restore I Single [] add the two numbers together to get the healing number added to the HP of the character[]
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Minor Light
01
1d55
Light Attack I Single
x2
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Cure Light
02
1d75
Restore I Single
Rezz Light
02
1d20 I 10^
 Revive I Single [] after MA initial, roll a 1d20 and achieve a 10 or higher to raise any ally with 50 hp[]
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Barrier
03
1d100
Defend I Single
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Physical Heal
03
1d100
Restore I Multi
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Life
04
1d20 I 10^
 Revive I Single [] after MA initial, roll a 1d20 and achieve a 10 or higher to raise any ally with 75 hp[]
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Light
04
1d90
Light Attack I Single
x4
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Alpha Heal
05
2d150
Restore I Single [] add the two numbers together to get the healing number added to the HP of the character[]
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Guardian
05
1d200
Defend I Multi
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Esuna
05
1d20 I 15^
 Status I Single []after MA initial , roll a 1d20 and achieve a 15 or higher to remove all abnormalities[]
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Re-Juv
06
1d20 I 10^
 Revive I Single [] After MA initial, roll a 1d20 and achieve a 10 or higher, to raise any ally with 150 hp[]
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Saint
06
2d250
Restore I Multi [] add the two numbers together to get the healing number added to the HP of the character[]
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Holy

07

1d20 I 10^
Light Attack I Multi []after MA initial, roll a 1d20 and achieve a 10 or higher to attack with a 1d200[]

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Wall
07
1d20 I 15^
Defend I Single []after MA initial, roll a 1d20 and achieve a 15 or higher to cut all PO attacks in half[]
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Arch Cleric Spells
Spell
MA Level
Spell PO
Type I Description
Enchantment
Sacred Javelin
08
1d250
Light Attack I Single
x6

Omega Life

08

1d20 I 15^
 Revive I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target of spell is raised upon death with 200 hp[]

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Fairy Light

09

2d350
Restore I Single [] add the two numbers together to get the healing number added to the HP of the character[]

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Fairy Heal
09
1d350
Restore I Multi
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Sacred Boost

10

1d20 I 15^
 Status I Multi []after MA initial, roll a 1d20 and achieve a 15 or higher to add 15% to PO,MA,HP for the battle[]

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Regain

10

1d20 I 15^
Restore I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, then roll 1d100 for regained HP each turn[]

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Phoenix Flame

10

1d20 I 15^
Revive I Multi []after MA initial, roll a 1d20 and achieve 15 or higher to fully revive and cure all allies with perfect HP[]

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Full-Cure

10

1d20 I 10^
Restore I Single [] after MA initial, roll a 1d20 and achieve a 10 or higher to fully cure yourself or any ally []

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Sythinc Magik Spells
Spell
MA Level
Spell PO
Type I Description
Enchantment
Fire-Bolt
11
2d200
Fire-Lighting I Multi
-----
Wind-Slash
11
2d200
Air-Earth I Multi
-----
Starlight
11
2d200
Star-Holy I Multi
-----
Ice-Storm
11
2d200
Ice-Air I Multi
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Night-Rain
12
2d250
Dark-Water I Multi
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Bio-Thorn

12

1d150 I 1d20 I 15^
 Poison-Earth I Multi []After MA initial one of the casters will roll the attack the other will roll 1d20 and must achieve 15 or higher to roll 1d250 for poison damage[]

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Firestorm
12
2d250
Fire-Air I Multi
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Shaded-Sun
12
2d250
Dark-Holy I Multi
-----
Light-Nova
12
2d250
Holy-Star I Multi
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Ravage-Bolt
13
2d300
Earth-Lighting I Multi
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Gusting-Flare
13
2d300
Air-Fire I Multi
-----
Forsaken-Dawn
13
2d300
Dark-Holy I Multi
-----
Lunar-Throw
13
2d300
Star-Earth I Multi
-----
Grail-Flare
13
3d300
Dark-Fire I Multi
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Thermo-Wind
14
2d350
Fire-Air I Multi
-----
Ice-Flare
14
2d350
Ice-Fire I Multi
-----
Nuke-Spike
14
2d350
Fire-Earth I Multi
-----
Wind-Bolt
14
2d350
Air-Lighting I Multi
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Whisping-Nucleric
15
2d400
Air-Lighting I Multi
-----
Raving-Dawn
15
2d400
Earth-Holy I Multi
-----
Nova-Slash
15
2d400
Star-Air I Multi
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Shadow-Wave
15
3d400
Dark-Water I Multi
-----
Heavens-Fire
15
2d400
Holy-Fire I Multi
-----

Xfer-Steal

15

1d300 I 1d20 I 15^
 Energy-Absorb I Multi attack I Single Status []after MA intal,one caster rolls attack on all, other rolls 1d20 and much achieve 15 or higher to roll 1d150 for absorption to both casters[]

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Time Mage Spells
Spells
MA Level
Spell Dice
Type I Description
Enchantment

Slow

03

1d20 I 10^
 Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher and other turn the target losses a turn []

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Speed

03

1d20 I 10^
 Status I Single []after MA initial roll a 1d20 and achieve a 10 or higher and every other round the target gets two attacks []

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Double

04

1d20 I10^
 Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher and target is able to attack with two spells[]

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Stop

04

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, and target is immobile for three rounds[]

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Haste

05

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, and next round target is able to attack twice[]

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Magik Barrier

05

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, and magik attack are halved that are channeled toward target[]

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Death Sentence

05

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, within 5 rounds target of spell will faint during battle if not cured[]

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Sequence

06

1d20 I 10^
 Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher, and target of spell will now be able to cast a spell on all people if not so before (doesn't work with Time mage spells)[]

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Mute

06

1d20 I 10^
 Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher, target Mage cant not us spells till cured[]

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Bliss

06

1d20 I 10^
 Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher, target  will attack with double PO[]

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Dread Zone

07

1d20 I 17^
 Status I Multi []after MA initial, roll a 1d20 and achieve a 17 or higher, targets get all abnormalities, must roll for poison[]

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Reflect

07

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target counters all spells back to caster. Barrier fades after 5 rounds[]

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Zombie

08

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target of spell will no be affected by heals as if it were attack magik[]

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Petrify

08

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target is now immovable untill end of battle or cured[]

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Dead Zero

09

1d20 I 15^
 Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target is hit with poison damage after a 1d250 attack poison is the damage done[]

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Thread

09

1d20 I 17^
 Status I Multi []after MA initial, roll a 1d20 and achieve a 17 or higher, targets loss 50% of their base HP this is now their maximum HP for battle[]

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Meltdown

10

1d20 I 17^
 Status I Multi []after MA initial, roll a 1d20 and achieve a 17 or higher, targets loss half of their HP, PO, and MA for battle[]

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Caller Spells
Spells
MA Level
Spell PO
Type I Description
Enchantment
Meta
08
1d20 I 8^
 Fire I Single Attacks [] 50 hp I 4d60 []
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Terra
08
1d20 I 8^
 Air I Multi Attacks [] 30 hp I 4d60 []
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Ozma
08
1d20 I 8^
 Lighting I Single Attacks []50 hp I 4d60[]
-----
Levion
08
1d20 I 8^
 Water I Multi Attacks [] 30 hp I 4d60 []
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Kano
09
1d20 I 9^
 Fire I Multi Attacks [] 50 hp I 4d75 []
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Hydria
09
1d20 I 9^
 Water I Random Attacks [] 70 hp I 4d75 []
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Na-Carta
09
1d20 I 9^
 Earth I Single Attacks [] 70 hp I 4d75 []
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Slayer
09
1d20 I 9^
 Dark I Random Attacks [] 70 hp I 4d75 []
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Titan
10
1d20 I 10^
  Earth I Single Attacks [] 90 hp I 4d90 []
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Slain
10
1d20 I 10^
 Dark I Multi Attacks []70 hp I 4d90 []
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Neaco
10
1d20 I 10^
 Monster I Single Attacks []90 hp I 4d90 []
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Cracken

10

1d20 I 10^
 Single [] casts run away on enemies roll a 1d20 achieve 10 or higher and enemies will run be washed away from battle and removed[]

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Yeti
11
1d20 I 12^
 Monster I Single [] 130 hp I 4d110 []
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Wyvern
11
1d20 I 12^
 Dragon I Multi [] 110 hp I 4d110 []
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Sitinal
11
1d20 I 12^
 Earth I Single [] 130 hp I 4d110 []
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Mutant
11
1d20 I 12^
 Monster I Single [] 130 hp I4d110 []
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Light Bringer

11

1d20 I12^
 Single [] Casts a reflect for three rounds upon your character roll a 1d20 and achieve a 10 or higher for the spell []

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Star Gazer

11

1d20 I 12^
 Multi [] casts half damage on all roll 1d20 achieve 15^ to gain half damage to all allies... last for 3 rounds[]

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Kith Kannon

11

1d20 I 12^
 Monster [] after monster initial roll a 1d20 and achieve 13 or higher and cut all enemies HP in half you have one chance to gain his attack []

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Unforgiven

12

1d20 I 15^
 Monster I Death Single [] roll 1d20 achieve 15 or higher to kill one opponent  chance allowed once a battle []

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The Destroyer

12

1d20 I 15^
 Monster I Single Attacks [] 150 hp I 4d110 transfers damage done back to your character for health []

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Tiamat
12
1d20 I15^
 Dragon I Single Attacks [] 200 hp I 4d150 []
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Raider
12
1d20 I 15^
 Monster I Single Attacks [] 175 hp I 4d150 []
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Sight Blinder

12

1d20 I 15^
[] casts a flash of bright light making all enemies loss every other turn and causes 100 hp damage each time turn is lost []

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Kin Slayer

12

1d20 I15^
 Creature I Single Attacks [] 200 hp I 4d150 immune to Fighter class, Martial artist, and Dragoon Class []

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KotDQ
(Knights of the Dark Queen)

12

1d20 I 15^
 Ultimate I Multi  [] 1d400 attacks all opponents, and is allowed to appear once battle and it doesn't stay []

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