Magik Book of Chosen Words



Spell
|
MA Level
|
Spell PO
|
Type I Description
|
Enchantment
|
Flame
|
01
|
1d55
|
Fire I Single
|
x0
|
Splash
|
01
|
1d55
|
Water I Single
|
x0
|
Bolt
|
01
|
1d55
|
Lighting I Single
|
x0
|
Gust
|
01
|
1d55
|
Air I Single
|
x0
|
Boulder
|
01
|
1d55
|
Earth I Single
|
x0
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Burn
|
02
|
1d70
|
Fire I Single
|
x2
|
Nuclerc
|
02
|
1d70
|
Lighting I Single
|
x2
|
Wisp
|
02
|
1d70
|
Air I Single
|
x2
|
Crush
|
02
|
1d70
|
Earth I Single
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Eythol
|
03
|
1d75
|
Lighting I Single
|
x3
|
Loypid
|
03
|
1d75
|
Earth I Single
|
x3
|
Icicle
|
03
|
1d75
|
Ice I Single
|
x3
|
Goligily
|
03
|
1d75
|
Spirit I Single
|
x3
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Magma
|
04
|
1d80
|
Fire I Multi
|
-----
|
Acid Rain
|
04
|
1d80
|
Water I Multi
|
-----
|
Lunar Flare
|
04
|
1d80
|
Star I Multi
|
-----
|
Poison
|
04
|
1d20 I 10^
|
Poison I Single [] roll a 1d20 after MA and achieve a 10 or higher then the target losses 10 hp a round, this may be done again to the same target []
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Burst
|
05
|
1d85
|
Fire I Single
|
x4
|
Wave
|
05
|
1d85
|
Water I Single
|
x4
|
Crytosin
|
05
|
1d85
|
Spirit I Single
|
x4
|
Shadow
|
05
|
1d85
|
Dark I Single
|
x4
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Blast
|
06
|
1d90
|
Fire I Single
|
x5
|
Whirlwind
|
06
|
1d90
|
Air I Single
|
x5
|
Star Shot
|
06
|
1d90
|
Star I Single
|
x5
|
Absorb
|
06
|
1d100
|
Status I Single []Absorbs HP of uncalculated damage[]
|
x5
|
Blind
|
06
|
1d20 I 15^
|
Status I Single [] After MA initial, roll a 1d20 achieve a 15 or higher, and target of spell must achieve a 1d20 ,10 or higher to successfully attack targets[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Flaming Beam
|
07
|
1d100
|
Fire I Multi
|
-----
|
Thorn
|
07
|
1d100
|
Earth I Multi
|
-----
|
Lighting Crash
|
07
|
1d100
|
Lighting I Single
|
x6
|
Glyogen
|
07
|
1d100
|
Spirit I Single
|
x6
|
Shade
|
07
|
1d100
|
Dark I Single
|
x6
|
Enajii
|
07
|
1d100
|
Energy I Single
|
x6
|


Spell
|
MA Level
|
Spell PO
|
Type I Description
|
Enchantment
|
Blaze
|
08
|
1d150
|
Fire I Single
|
x7
|
Lunatack
|
08
|
1d150
|
Star I Single
|
x7
|
Starlight
|
08
|
1d150
|
Star I Multi
|
-----
|
Void
|
08
|
1d150
|
Dark I Multi
|
-----
|
Bio
|
08
|
1d20 I 15^
|
Poison I Single [] after MA initial roll a 1d20 and achieve a 15 or higher the poison is a set rate of 250 hp loss every round to target []
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Flare
|
09
|
1d200
|
Fire I Multi
|
-----
|
Tsunami
|
09
|
1d200
|
Water I Multi
|
-----
|
Thero
|
09
|
1d200
|
Air I Single
|
x8
|
Diamond Saw
|
09
|
1d200
|
Ice I Multi
|
-----
|
Blood Grail
|
09
|
1d200
|
Dark I Multi
|
-----
|
Reaper
|
09
|
1d20 I 15^
|
Death I Single [] after MA initial roll a 1d20 and achieve a 15 or higher and the target will die instantly []
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Nuke
|
10
|
1d300
|
Fire I Multi
|
-----
|
Typhoon
|
10
|
1d300
|
Water I Multi
|
-----
|
Blitzkreg
|
10
|
1d300
|
Lighting I Multi
|
-----
|
Tornado
|
10
|
1d300
|
Air I Multi
|
-----
|
Ripper Spike
|
10
|
1d300
|
Earth I Multi
|
-----
|
Hail Storm
|
10
|
1d300
|
Ice I Multi
|
-----
|
Star Lare
|
10
|
1d300
|
Star I Multi
|
-----
|
Cross Flare
|
10
|
1d300
|
Spirit I Multi
|
-----
|
Forsaken
|
10
|
1d300
|
Dark I Multi
|
-----
|
Xfer
|
10
|
1d300
|
Energy I Single
|
x10
|


Spell
|
MA Level
|
Spell PO
|
Type I Description
|
Enchantment
|
Heal
|
01
|
2d60
|
Restore I Single [] add the two numbers together to get the healing number added to the HP of the character[]
|
-----
|
Minor Light
|
01
|
1d55
|
Light Attack I Single
|
x2
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Cure Light
|
02
|
1d75
|
Restore I Single
|
 |
Rezz Light
|
02
|
1d20 I 10^
|
Revive I Single [] after MA initial, roll a 1d20 and achieve a 10 or higher to raise any ally with 50 hp[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Barrier
|
03
|
1d100
|
Defend I Single
|
-----
|
Physical Heal
|
03
|
1d100
|
Restore I Multi
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Life
|
04
|
1d20 I 10^
|
Revive I Single [] after MA initial, roll a 1d20 and achieve a 10 or higher to raise any ally with 75 hp[]
|
-----
|
Light
|
04
|
1d90
|
Light Attack I Single
|
x4
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Alpha Heal
|
05
|
2d150
|
Restore I Single [] add the two numbers together to get the healing number added to the HP of the character[]
|
-----
|
Guardian
|
05
|
1d200
|
Defend I Multi
|
-----
|
Esuna
|
05
|
1d20 I 15^
|
Status I Single []after MA initial , roll a 1d20 and achieve a 15 or higher to remove all abnormalities[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Re-Juv
|
06
|
1d20 I 10^
|
Revive I Single [] After MA initial, roll a 1d20 and achieve a 10 or higher, to raise any ally with 150 hp[]
|
-----
|
Saint
|
06
|
2d250
|
Restore I Multi [] add the two numbers together to get the healing number added to the HP of the character[]
|
-----
|
----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Holy
|
07
|
1d20 I 10^
|
Light Attack I Multi []after MA initial, roll a 1d20 and achieve a 10 or higher to attack with a 1d200[]
|
-----
|
Wall
|
07
|
1d20 I 15^
|
Defend I Single []after MA initial, roll a 1d20 and achieve a 15 or higher to cut all PO attacks in half[]
|
-----
|


Spell
|
MA Level
|
Spell PO
|
Type I Description
|
Enchantment
|
Sacred Javelin
|
08
|
1d250
|
Light Attack I Single
|
x6
|
Omega Life
|
08
|
1d20 I 15^
|
Revive I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target of spell is raised upon death with 200 hp[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Fairy Light
|
09
|
2d350
|
Restore I Single [] add the two numbers together to get the healing number added to the HP of the character[]
|
-----
|
Fairy Heal
|
09
|
1d350
|
Restore I Multi
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Sacred Boost
|
10
|
1d20 I 15^
|
Status I Multi []after MA initial, roll a 1d20 and achieve a 15 or higher to add 15% to PO,MA,HP for the battle[]
|
-----
|
Regain
|
10
|
1d20 I 15^
|
Restore I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, then roll 1d100 for regained HP each turn[]
|
-----
|
Phoenix Flame
|
10
|
1d20 I 15^
|
Revive I Multi []after MA initial, roll a 1d20 and achieve 15 or higher to fully revive and cure all allies with perfect HP[]
|
-----
|
Full-Cure
|
10
|
1d20 I 10^
|
Restore I Single [] after MA initial, roll a 1d20 and achieve a 10 or higher to fully cure yourself or any ally []
|
-----
|


Spell
|
MA Level
|
Spell PO
|
Type I Description
|
Enchantment
|
Fire-Bolt
|
11
|
2d200
|
Fire-Lighting I Multi
|
-----
|
Wind-Slash
|
11
|
2d200
|
Air-Earth I Multi
|
-----
|
Starlight
|
11
|
2d200
|
Star-Holy I Multi
|
-----
|
Ice-Storm
|
11
|
2d200
|
Ice-Air I Multi
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Night-Rain
|
12
|
2d250
|
Dark-Water I Multi
|
-----
|
Bio-Thorn
|
12
|
1d150 I 1d20 I 15^
|
Poison-Earth I Multi []After MA initial one of the casters will roll the attack the other will roll 1d20 and must achieve 15 or higher to roll 1d250 for poison damage[]
|
-----
|
Firestorm
|
12
|
2d250
|
Fire-Air I Multi
|
-----
|
Shaded-Sun
|
12
|
2d250
|
Dark-Holy I Multi
|
-----
|
Light-Nova
|
12
|
2d250
|
Holy-Star I Multi
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Ravage-Bolt
|
13
|
2d300
|
Earth-Lighting I Multi
|
-----
|
Gusting-Flare
|
13
|
2d300
|
Air-Fire I Multi
|
-----
|
Forsaken-Dawn
|
13
|
2d300
|
Dark-Holy I Multi
|
-----
|
Lunar-Throw
|
13
|
2d300
|
Star-Earth I Multi
|
-----
|
Grail-Flare
|
13
|
3d300
|
Dark-Fire I Multi
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Thermo-Wind
|
14
|
2d350
|
Fire-Air I Multi
|
-----
|
Ice-Flare
|
14
|
2d350
|
Ice-Fire I Multi
|
-----
|
Nuke-Spike
|
14
|
2d350
|
Fire-Earth I Multi
|
-----
|
Wind-Bolt
|
14
|
2d350
|
Air-Lighting I Multi
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Whisping-Nucleric
|
15
|
2d400
|
Air-Lighting I Multi
|
-----
|
Raving-Dawn
|
15
|
2d400
|
Earth-Holy I Multi
|
-----
|
Nova-Slash
|
15
|
2d400
|
Star-Air I Multi
|
-----
|
Shadow-Wave
|
15
|
3d400
|
Dark-Water I Multi
|
-----
|
Heavens-Fire
|
15
|
2d400
|
Holy-Fire I Multi
|
-----
|
Xfer-Steal
|
15
|
1d300 I 1d20 I 15^
|
Energy-Absorb I Multi attack I Single Status []after MA intal,one caster rolls attack on all, other rolls 1d20 and much achieve 15 or higher to roll 1d150 for absorption to both casters[]
|
-----
|


Spells
|
MA Level
|
Spell Dice
|
Type I Description
|
Enchantment
|
Slow
|
03
|
1d20 I 10^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher and other turn the target losses a turn []
|
-----
|
Speed
|
03
|
1d20 I 10^
|
Status I Single []after MA initial roll a 1d20 and achieve a 10 or higher and every other round the target gets two attacks []
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Double
|
04
|
1d20 I10^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher and target is able to attack with two spells[]
|
-----
|
Stop
|
04
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, and target is immobile for three rounds[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Haste
|
05
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, and next round target is able to attack twice[]
|
-----
|
Magik Barrier
|
05
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, and magik attack are halved that are channeled toward target[]
|
-----
|
Death Sentence
|
05
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, within 5 rounds target of spell will faint during battle if not cured[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Sequence
|
06
|
1d20 I 10^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher, and target of spell will now be able to cast a spell on all people if not so before (doesn't work with Time mage spells)[]
|
-----
|
Mute
|
06
|
1d20 I 10^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher, target Mage cant not us spells till cured[]
|
-----
|
Bliss
|
06
|
1d20 I 10^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 10 or higher, target will attack with double PO[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Dread Zone
|
07
|
1d20 I 17^
|
Status I Multi []after MA initial, roll a 1d20 and achieve a 17 or higher, targets get all abnormalities, must roll for poison[]
|
-----
|
Reflect
|
07
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target counters all spells back to caster. Barrier fades after 5 rounds[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Zombie
|
08
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target of spell will no be affected by heals as if it were attack magik[]
|
-----
|
Petrify
|
08
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target is now immovable untill end of battle or cured[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Dead Zero
|
09
|
1d20 I 15^
|
Status I Single []after MA initial, roll a 1d20 and achieve a 15 or higher, target is hit with poison damage after a 1d250 attack poison is the damage done[]
|
-----
|
Thread
|
09
|
1d20 I 17^
|
Status I Multi []after MA initial, roll a 1d20 and achieve a 17 or higher, targets loss 50% of their base HP this is now their maximum HP for battle[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Meltdown
|
10
|
1d20 I 17^
|
Status I Multi []after MA initial, roll a 1d20 and achieve a 17 or higher, targets loss half of their HP, PO, and MA for battle[]
|
-----
|


Spells
|
MA Level
|
Spell PO
|
Type I Description
|
Enchantment
|
Meta
|
08
|
1d20 I 8^
|
Fire I Single Attacks [] 50 hp I 4d60 []
|
-----
|
Terra
|
08
|
1d20 I 8^
|
Air I Multi Attacks [] 30 hp I 4d60 []
|
-----
|
Ozma
|
08
|
1d20 I 8^
|
Lighting I Single Attacks []50 hp I 4d60[]
|
-----
|
Levion
|
08
|
1d20 I 8^
|
Water I Multi Attacks [] 30 hp I 4d60 []
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Kano
|
09
|
1d20 I 9^
|
Fire I Multi Attacks [] 50 hp I 4d75 []
|
-----
|
Hydria
|
09
|
1d20 I 9^
|
Water I Random Attacks [] 70 hp I 4d75 []
|
-----
|
Na-Carta
|
09
|
1d20 I 9^
|
Earth I Single Attacks [] 70 hp I 4d75 []
|
-----
|
Slayer
|
09
|
1d20 I 9^
|
Dark I Random Attacks [] 70 hp I 4d75 []
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Titan
|
10
|
1d20 I 10^
|
Earth I Single Attacks [] 90 hp I 4d90 []
|
-----
|
Slain
|
10
|
1d20 I 10^
|
Dark I Multi Attacks []70 hp I 4d90 []
|
-----
|
Neaco
|
10
|
1d20 I 10^
|
Monster I Single Attacks []90 hp I 4d90 []
|
-----
|
Cracken
|
10
|
1d20 I 10^
|
Single [] casts run away on enemies roll a 1d20 achieve 10 or higher and enemies will run be washed away from battle and removed[]
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Yeti
|
11
|
1d20 I 12^
|
Monster I Single [] 130 hp I 4d110 []
|
-----
|
Wyvern
|
11
|
1d20 I 12^
|
Dragon I Multi [] 110 hp I 4d110 []
|
-----
|
Sitinal
|
11
|
1d20 I 12^
|
Earth I Single [] 130 hp I 4d110 []
|
-----
|
Mutant
|
11
|
1d20 I 12^
|
Monster I Single [] 130 hp I4d110 []
|
-----
|
Light Bringer
|
11
|
1d20 I12^
|
Single [] Casts a reflect for three rounds upon your character roll a 1d20 and achieve a 10 or higher for the spell []
|
-----
|
Star Gazer
|
11
|
1d20 I 12^
|
Multi [] casts half damage on all roll 1d20 achieve 15^ to gain half damage to all allies... last for 3 rounds[]
|
-----
|
Kith Kannon
|
11
|
1d20 I 12^
|
Monster [] after monster initial roll a 1d20 and achieve 13 or higher and cut all enemies HP in half you have one chance to gain his attack []
|
-----
|
-----
|
-----
|
-----
|
-------------------------------------------
|
-----
|
Unforgiven
|
12
|
1d20 I 15^
|
Monster I Death Single [] roll 1d20 achieve 15 or higher to kill one opponent chance allowed once a battle []
|
-----
|
The Destroyer
|
12
|
1d20 I 15^
|
Monster I Single Attacks [] 150 hp I 4d110 transfers damage done back to your character for health []
|
-----
|
Tiamat
|
12
|
1d20 I15^
|
Dragon I Single Attacks [] 200 hp I 4d150 []
|
-----
|
Raider
|
12
|
1d20 I 15^
|
Monster I Single Attacks [] 175 hp I 4d150 []
|
-----
|
Sight Blinder
|
12
|
1d20 I 15^
|
[] casts a flash of bright light making all enemies loss every other turn and causes 100 hp damage each time turn is lost []
|
-----
|
Kin Slayer
|
12
|
1d20 I15^
|
Creature I Single Attacks [] 200 hp I 4d150 immune to Fighter class, Martial artist, and Dragoon Class []
|
-----
|
KotDQ
(Knights of the Dark Queen)
|
12
|
1d20 I 15^
|
Ultimate I Multi [] 1d400 attacks all opponents, and is allowed to appear once battle and it doesn't stay []
|
-----
|

|